Golden Sun Hacking Community
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This website is still under construction, please excuse the mess.

Welcome to Golden Sun Hacking Community!
Golden Sun Hacking Community is the home of the Golden Sun: The Lost Age Editor, it is a place for fans of Golden Sun who enjoy tinkering with the game's code whether it be just for fun, to tweak the game's design, or create their own original game from it's foundation.

For all things Golden Sun Hacking you've come to the right place
Atrius
Programmer Extraordinaire
Web Host
Latest News: Important announcement regarding forum malware attack
March 21, 2017, 12:17:47 AM

Hey everyone, I've got some bad news and some good news.


The bad news: It's just been discovered that goldensunhacking.net was infected with malware around the end of February in 2016.

The good news: There is no indication so far that the attacker was trying to target user data, or impact normal site visitors in any way.



I'm still sifting through everything to determine the damage, but fortunately what I've analyzed so far indicates that the attacker was just using our server as a proxy.  What that means is that they were masking their IP address as our server's to access other sites.  I haven't found anything yet that would indicate regular users of the site would have been impacted by the malware, but I will keep you updated if I discover anything that indicates otherwise.



21 Mar Update

I've found code that could have been used to redirect traffic coming in specifically from the search providers Google, Yahoo, MSN, AOL, and Bing, or replace all of the links on the site with different links for traffic coming from those same search providers.  It appears to have never been configured properly though, and would not have been functioning.  So far this is the only code I've found that could have impacted normal users, but again it would have required additional set up that was not performed, and would not have been functioning.

Although there are still no indications that user data was targeted, I'm continuing my analysis of all of the site's files to make sure, and will keep you informed.  I have no estimate for when I'll get the site up and running again, making sure everything is clean is my main priority right now.

Latest Downloads

Recent Downloads
Item Stat-boost Randomness Removal
Rating: *****
Downloads: 7
Views: 62
Filesize: 17B
Date: April 13, 2017, 09:13:02 PM
Comments (0)
By: Fox
Golden Sun TLA: Convenience and Inspiration 0.7.5
Rating: (None)
Downloads: 21
Views: 229
Filesize: 39.06kB
Date: January 16, 2017, 07:11:34 PM
Comments (0)
By: WhiteMageMonk
Golden Sun TLA Reloaded v1.0 hf
Rating: *****
Downloads: 152
Views: 548
Filesize: 193.82kB
Date: April 20, 2017, 03:23:32 PM
Comments (0)
By: Caledor
Golden Sun TBS Reloaded v1.0 hf
Rating: *****
Downloads: 175
Views: 662
Filesize: 53.14kB
Date: April 20, 2017, 03:23:25 PM
Comments (0)
By: Caledor

Cbox
Today at 12:17:52 AM
Fox: (e.g. The process of reomving, replacing, adding, and/or moving around current ability effects to other index numbers.... ETC.)
Today at 12:15:33 AM
Fox: Or an Ability Effect editor, even.... But I imagine most of those would involve have patches applied to help with compatibility, and what not.?
Today at 12:10:36 AM
Fox: Hm. Oh! Did Atrius's Editor contain code from the April Fools version? Might be cool to have that, I'm guessing? - And yes, tools... even specific feature tools... Like an Intellect Editor, maybe.... If it was practical. (Not saying doable, but practical.)
Yesterday at 11:58:08 PM
Lord Squirtle: And yeah, "far less user-friendly" as an argument relies on the current lack of tools that could make using that easier.
Yesterday at 11:57:26 PM
Lord Squirtle: Since the GS editor is actually slower than using a hex editor is when it comes to classes, especially if you are mostly copying or tweaking existing classes to make full lines for them.
Yesterday at 11:56:18 PM
Lord Squirtle: Well I mean, it's the kind of effect that could easily be applied to a number of abilities if one wants. Having to open up a hex editor to use it for each of those abilities would take some time, and wouldn't really be as worthwhile as it can be for classes.
Yesterday at 11:50:27 PM
Fox: Far less user-friendly? Hm? I would say it depends on the tools/and such... For example, still haven't gotten my Exporter project done....
Yesterday at 10:07:39 PM
Lord Squirtle: But what I was thinking of doing with the unused effects was figuring out which ones are still available and combining them; averaging out the differences between each one so they make up for the ones that are missing.
Yesterday at 10:05:36 PM
Lord Squirtle: I may consider moving the effects to the end of the effect list, since I moved the pointer table and added some empty space on the end. My main concern with that is that it would be far less user friendly.
Yesterday at 08:06:20 PM
Fox: Heh... Starting to make me want to add the Ability Editor to my own Editor now... So I can do that, and have chance values listed for each and every one. (So it is more specific than Atrius's editor.)
Yesterday at 08:03:06 PM
Fox: Well, 0-255.
Yesterday at 08:02:53 PM
Fox: The max probably being 255.
Yesterday at 08:00:09 PM
Fox: (@Editor modification: In which case, I would recommend adding support up to the maximum number for future purposes.... if at all reasonably possible.)
Yesterday at 07:53:50 PM
Fox: @Disabling them: It kinda would be a trade-off for those who want to use those effects that went unused.... ...  I have a suggestion, though... and it might be rather interesting. But have you thought about using one of the unused flags to like... switch out Effect lists? (So you can have your own if you don't want to modify the editor.) I imagine it is rather unnecessary, though. Since it is easy enough to extend the list with a quick editor modification.
Yesterday at 04:46:01 PM
Lord Squirtle: And elements too from the looks of things.
Yesterday at 04:44:05 PM
Lord Squirtle: Makes me wonder how much work it would take to add more djinn slots.
Yesterday at 04:30:45 PM
Lord Squirtle: Well, total - 1.
Yesterday at 04:30:13 PM
Lord Squirtle: Huh, neat. I think I found the part of the djinn battle menu code that decides how many djinn of each element exist.
Yesterday at 02:53:07 PM
Lord Squirtle: I should probably look into disabling the multiplier chance for those now that I think about it.
Yesterday at 02:52:17 PM
Lord Squirtle: I still am, but mainly because it doesn't look like there are any abilities that use those effects.

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